In our last post on creating the game architecture for our high level classes, we discussed a number of design decisions about our game. While the details will be important, almost all games have the same basic structure, so I thought we’d …
In our last post on creating the game architecture for our high level classes, we discussed a number of design decisions about our game. While the details will be important, almost all games have the same basic structure, so I thought we’d …
Now that we have the basic game play of our mobile game, as we discussed in part one of our game development series, we can begin to architect the game. We’ll start at a very high level and work our …