Category: game development

In our¬†last post on creating the game architecture¬†for our high level classes, we discussed a number of design decisions about our game. While the details will be important, almost all games have the same basic structure, so I thought we’d …

Game Dev Part 3: Starting the Game Framework Read More »

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Now that we have the basic game play of our mobile game, as we discussed in part one of our game development series, we can begin to architect the game. We’ll start at a very high level and work our …

Game Dev Part 2: Beginning Architecture Read More »

Welcome to the first part of our series on developing a game for iOS and Android. We’ll go through the process of starting from scratch: developing the concept, planning, architecture, graphics, testing, deploying the game and more. This is a …

Game Dev Part 1: Starting Out Read More »

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