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Category: game development

Game Dev Part 3: Starting the Game Framework

By Mike Posted on February 23, 2013 Posted in game development Tagged with android, development, games, ios, mobile, mobile game development

In our last post on creating the game architecture for our high level classes, we discussed a number of design decisions about our game. While the details will be important, almost all games have the same basic structure, so I thought we’d …

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Game Dev Part 2: Beginning Architecture

By Mike Posted on February 13, 2013 Posted in game development, projects

Now that we have the basic game play of our mobile game, as we discussed in part one of our game development series, we can begin to architect the game. We’ll start at a very high level and work our …

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Game Dev Part 1: Starting Out

By Mike Posted on February 8, 2013 Posted in game development, projects Tagged with corona sdk, mobile game development, z studio labs
Game Dev Part 1: Starting Out

Welcome to the first part of our series on developing a game for iOS and Android. We’ll go through the process of starting from scratch: developing the concept, planning, architecture, graphics, testing, deploying the game and more. This is a …

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